Just a quick heads-up about a revisal of my Sínat game. After one commenter, Hans, rightly noted that the probability distribution of numbers thrown by the four ancient Egyptian casting sticks were not the same as the even distribution of a die, I went to work readapting the game to reflect this.
My game now allows multiple moves whenever 1, 4 or 5 is thrown. This better reflects Kendall's original rules which are apparently inspired in part by a similar modern Arabic game called Tâb. I honestly had never conceived that there would be a difference between sticks and dice. I just blindly assumed that numbers should show up with equal frequency which made the extra turns on 1, 4 and 5 too obscure a rule for me to include but all that's changed.
For those interested in the programmatical solution to this, it's merely a matter of telling the computer to find a random number from 0 to 15 which in binary is represented as the numbers from 0000 to 1111. By conceiving of the four sticks as a single binary number of four bits, we can then isolate any particular bit with boolean bitwise operators and add up the total of 1's. We also have to remember to convert 0000 to "5" since this represents the four sticks facing down.